New York 2023 Advanced Training Event

The session videos from the masterclass on motion control. This summit, the biggest gathering of motion control operators ever, with over 80 attendees, had a full line-up of some of the best operators on the planet presenting, including Julian Hermannsen, Steve Giralt, Colin Michael Quinn, Justin Dombrowski, Assaff Rawner and Simon Wakley. It was a must-see event! These videos, while not the best in quality, do allow you to review some of the data that was presented or in case you missed it, and see some of the topics that were covered. Please note that these are extracts from the event. The whole event were 2 full days of talks and Q&A sessions, not all of which were recorded or recorded in high enough quality, but what is here is definitely crammed full of golden nuggets of knowledge. Also note that none of Julian's sessions are included here.

  • History and the Structure of Flair by Assaff Rawner CEO

    5m 22s

    A brief introduction to the structure of Flair user interface and the Engine. A useful explanation. Note the video recording of Flair does not seem to be related to the discussion.

  • Flair 7 User Interface Layout by Assaff Rawner

    12m

    If you are familiar with Classic, then you should have no issue using F7 if you need it. This runs through the basic principles of the UI and how to configure it for your needs.

  • Introducing the Focus Assist Module by Assaff Rawner

    4m 1s

    The focus assist module allows you to automatically measure target distances and focus without relying on tape measures. It instantly focusses on any point.

  • Flair and Unreal Engine by Assaff Rawner

    21m

    The basics needed to get realtime output from Flair and connect to Unreal Engine.using a Blueprint

  • Different Tracking Modes and When To Use Them by Simon Wakley

    27m

    Flair has many different modes of target tracking. Here Simon explains why those different modes exist, how they work, how to choose the right one and what their effects and limitations or advantages are.
    It is vital to understand the different modes to get the most out of the power of Flair. Fla...

  • Using the Right Target Tracking Mode by Simon Wakley

    9m 1s

    Simon briefly delves into the different types of Target Tracking modes and how to get better moves. Also goes over the use of turning curve reversal on/off and editing the graphs.

  • Timecode Basics and Move Manipulation by Simon Wakley

    2m 38s

    In this brief extract Simon covers a number of techniques to make move adjustments, including using the "Quick Adjust" facility. He also covers Timecode.

  • Case Study - Adele by Simon Wakley

    4m 24s

    With only 140ft of rail Simon achieves shooting a 300ft take mutil-passes. Here he runs through some of the tips and tricks he used to do this. The move was imported from 3D.

  • A Visual Engineer Studio Tour with Steve Giralt

    17m

    This goes through liquid, lighting, motion and trigger accessories being used for the shot in the demonstration. Basically a little set tour rather than a whole studio tour.

  • Challenges in Table Top by Steve Giralt & Dan Gottesman

    15m

    Learn some of the tricks of the trade from a top visual engineer. Steve shows how to get the timing and the look right, with some good preparation. Making use of 2 robots synchronised together using the multi-rig API to control multiple Flairs.

  • API Setup and Controls with Q&A by Dan Gottesman & Steve Giralt

    15m

    Dan gets techie and has a detailed look at the Multii-rig Flair API and how he set it up using the necessary network settings and the different controls that can be used. He answers a bunch of questions from the audience.

  • Working with Simul8 by Justin Dombrowski & Colin Quinn

    40m

    Colin & Justin show how they take a move from Maya, setup up Simul8 and export to Flair as they have done for some of their projects.

  • Case Studies - Feature film projects by Justin Dombrowski & Colin Quinn

    28m

    Going into the details of how to achieve specific shots for feature films, particularly imported moves in Maya - ones that look impossible to achieve. They also cover using Simul8, with a useful Q&A session.

  • Previsualization, 3D Scanning, Simul8 & Maya by Colin Quinn & Justin Dombrowski

    26m

    In this brief talk Justin and Colin give an example of how they used scanning tools to create a complex music video and then talk about the different types of 3D scanning tools available, how to import a scan into Maya and a little bit about Simul8 to bring in a 3D model of the rig and animate th...